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Deathspank thongs of virtue gods7/13/2023 ![]() We like to think DeathSpank is jam-packed of what is missing in video games - story, solid gameplay, and (intentional) humor. But then again, we like to think a lot of things. In press releases we say DeathSpank is Monkey Island meets Diablo, a hack and slash action RPG set on a massive, dangerous, world shaped like an Edison Gramaphone Cylinder. Internally we say it’s what would happen if you put those two games in a sack with a Mad Magazine joke collection and let them fight it out Thunderdome-style. We say this along with other, less printable things, of course, but the jist is there. With all the hacking and the slashing, DeathSpank makes some time on the side to explore his puzzle solving hobby. It’s like, he’s a well rounded character not content with just smashing and stabbing things, he needs to think too, you know? He has feelings. What the hell is wrong with you people? Don’t JUDGE HIM!ĭeathSpank: Thongs of Virtue is filled to bursting with hundreds of weapons, armor sets, witty dialog, improbable scenarios, unexpected villains, and challenging bosses. ![]() The action is easily accessible for short bursts of unsupervised fun, but the story is revealed over ten to fifteen hours of gameplay. ![]() There is a growing interest and urgency in understanding and incorporating local knowledge and strategies into sustainable climate change adaptation. This is particularly important because as populations age and new technologies come on the scene, much local knowledge is lost to newer generations. For this reason, we have systematically examined 90 societies from the ethnographic record to explore and document the strategies that people in the past have implemented in response to serious natural hazards. Our review reveals a rich diversity of coping mechanisms and contingency plans used by societies around the world in response to different hazards, particularly floods and droughts. We collect, classify, and compare different types of coping mechanisms, focusing on four major types: technological, subsistence, economic and religious. We find that most societies employ multiple types of coping mechanisms, although our data suggest that technological coping mechanisms are the most common coping mechanisms in response to fast-onset hazards, whereas religious coping mechanisms are the most common mechanism used in response to slow-onset hazards. We also find that religious and nonreligious coping strategies are not antithetical to each other. In fact, an increased number of religious coping mechanisms is associated with an increased number of “practical”, nonreligious coping mechanisms. The origins of religion and of complex societies represent evolutionary puzzles1–8. The ‘moralizing gods’ hypothesis offers a solution to both puzzles by proposing that belief in morally concerned supernatural agents culturally evolved to facilitate cooperation among strangers in large-scale societies9–13. To overcome these limitations, here we systematically coded records from 414 societies that span the past 10,000 years from 30 regions around the world, using 51 measures of social complexity and 4 measures of supernatural enforcement of morality.Īlthough previous research has suggested an association between the presence of moralizing gods and social complexit圓,6,7,9–18, the relationship between the two is disputed9–13,19–24, and attempts to establish causality have been hampered by limitations in the availability of detailed global longitudinal data. Our analyses not only confirm the association between moralizing gods and social complexity, but also reveal that moralizing gods follow-rather than precede-large increases in social complexity.
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